4-4 // CLAIR DE SOLEIL (Any%)
4-4 // CLAIR DE SOLEIL (Any%)
Entrance
Core Snipe Boost
CSB through the red doors as the open, and slam on to the blue bounce pad
Bounce pads give you 160 vu/s (Vertical Units / Second) and diminishes to ~45 vu/s when you reach the top. Ground slamming on the pads give you 200 vu/s and only diminish to ~120 vu/s when you reach the top. This saves ~1 second
Slam and dash slide to the door and whiplash the skull Dash jump around the skull pedestal
CE boost up to the bounce pad and slam on it for extra speed
Slam down and place the skull, dash slide through the doors, then CE boost to the checkpoint
Rocket Ultraboost
While aligned with the initial spawn, walk towards the door before the ramp, aim in-between the side grey line and the center dark red line as pictured below:
Once aligned, shoot the rocket and freeze it when it’s halfway between you and the door.
Slide down the ramp and once past the rocket, shoot it with the malicious railcannon.
Make sure to hold slide until you make it to the blue bounce pad, then slam down onto it.
Blue Skull + Checkpoint
Once up after the first bounce pad, go to the right door and grab the blue skull with your whiplash and dashjump over to the next bounce pad. You can either use a combination of slide jumps to get up to the ramp and ground slam on the bounce pad (Easy), or you can use a Floor FUP while holding forward (Intermediate) to get to the bounce pad. Once at the top, you can either dash when parallel with the floor or you can ride the cuved ceiling to the blue pedestal, and place the skull.
Once in the main hallway, either CE boost or backwards Floor FUP and use oil to slide through the door, exampled here
V2 Phase 1
3 Coin Punch + 2 Deadcoin
Checkpoint, then Dash Jump to V2
Jump throw a coin down then punch it three times
Look up and dead coin twice
As the coin falls to you, skip cutscene and punch it
Punch it 3 more times to end first phase
3 Coin Punch + 5 Deadcoin
CE Boost into the arena and throw a coin below you
Once you’re near V2 (or when you’re able to skip cutscene), punch the coin then slam down, then punch the coin 2 more times
Look up and Dead Coin 5 times
Jump up and punch the coin; the cutscene will end by the last deadcoin.
Punch the coin 2 more times to end the phase
Note
To get P-Rank, charge up a blue piercer when punching the coin, and it at the coin when V2's first phase ends
V2 Phase 2
Alternate Sawed-On
Equip your Alternate Sawed-On. Once at the exit, Dash Jump so you have momentum and height
Whiplash to V2 then Whipcancel once you’re near V2, then hit V2 with your Sawed-On. This should kill it after ~5 frames
Alternative Pump Charge
Charge an overpump with green jackhammer. Once at the exit, Dash Jump so you have momentum and height
Whiplash to V2 then Whipcancel once you’re near V2, then hit V2 with your Pump Charge. This should kill V2 after ~3 frames
Knuckleblaster + Pump Charge
Charge an over pump. Once at the exit, Dash Jump so you have momentum and height
Whiplash to V2, knuckleblast, then overpump; if timed properly, it will kill V2 instantly
Note
Difficulties past LENIENT require another whiplash to grapple to V2
Rocket + Sawed on
Note
This kill is only reccomended for Violent and Standard, other difficulties are reccomended to to the other kills
Instant Rocket Ride and angle towards V2
Charge up sawed-on's primary and secondary
When close enough and before V2 dashes, Kunckleblaster and release both primary and secondary
Exit
Core UB
Open and close the pause menu then turn around
Ultraboost when you land
Throw 2 coins up
Whiplash the last hookpoint, hold the whiplash input
Whipcancel with a fist while still holding whiplash so you don’t lose ub momentum
Throw and shoot a new coin
Whip cancel jackhammer to kill the malicious face
Whiplash the end hook point and whip cancel to keep momentum into the exit
Add oil to keep speed and slide
Rocket UB
Open and close the pause menu and then swap to freezeframe
Shoot a rocket down right behind where you land
If the rocket is going way past you, freeze it near where you land
As soon as you land malicious rail the rocket
Throw 2 coins up
Whiplash the last hookpoint, hold the whiplash input
Whipcancel with a fist while still holding whiplash so you don’t lose ub momentum
Throw and shoot a new coin
Whip cancel jackhammer to kill the malicious face
Whiplash the end hook point and whip cancel to keep momentum into the exit
Add oil to keep speed and slide
Insta-Exit
Open and Close the pause menu and then swap to the freezeframe
While facing backwards, shoot a rocket slightly diagonal right to where you land
Shoot the rocket the moment before you land without freezing it
Note
This Instant rocket UB IS easier when you end the 2nd V2 phase in the air. It's unknown why
Immediately 180 and grapple to the last green hook point and throw out 2 coins at the same time
Time throwing a 3rd coin where it enters its Split Coin right as your grapple hits the grapple point and shoot it
Use a fist to unhook from the grapple point to maintain your direction and momentum
Pull out the alternate Red Shotgun, hold left click, ground slam over where the Malicious Face spawns, and release it when over the Malicious Face
While in the freeze frames of the alternate Shotgun, angle yourself to lauch above the wall behind you and towards the exit
Either immediately use the grapple point at the exit, or angle you trajectory where you can ground slam at the exit door right as it opens
Put oil and slide to the exit