Speedrun Tech
Speedrun Tech
Base Movement
Slide Jump
Dash Jump
DSJ (Dash Slide Jump)
Slam Store
Dives
Slideways
Tips
This can be done during dives as well, as they put you in a sliding state.
Wall Bounces
Bhop
Tips
Placing oil on the ground makes Bhops significantly more lenient, since oil naturally preserves your momentum.
DE (Dash Extension)
DEJ (Dash Extension Jump)
SSJ (Super Slide Jump)
Note
Entering the command prefs set bool ssjIndicator true
into console (opened by pressing F8) will tell you when you successfully ssj and what frame it was.
As this is a console command, you may not submit runs with the ssjIndicator on.
Tips
If you perform an SSJ while looking sideways and holding either A or D (corresponding to the direction you're looking), you will add 5 units to your SSJ.
SSJ Dive
Wall SSJ
DSSJ (Dash Super Slide Jump)
Note
You must delay the SSJ, as if you attempt to SSJ too soon after the dash you'll perform an "FDJ," which is the same speed as a regular dash jump.
Tips
You can combine this with an SSJ dive to instantly reach the slide cap (72 hu/s) from standstill.
Whip Cancel
Whip Slamming
Weapon Movement Tech
CE Boost (Core Eject Boost)
UB (Ultraboost)
Note
If the core is hit while it is very close to you it will deal 35 damage instead of 50. This requires firing malicious rail nearly instantly after the core.
Flick UB
Checkpoint UB
Note
This tech becomes 100% consistent if you cap your fps at 120.
FUP (Frozen Unfriendly Pull-it)
Floor FUP
Note
Sometimes on wonky geometry, Floor FUPs will cause you to take damage. Be weary of this in low health situations.
Rocket Jump
Rocket Ride
Instant Rocket Ride
Jamblast
Note
Jamblasts can deal either 33 or 50 HP depending on your timing. 33 HP means you did it right, 50 HP means you did it a bit late.
Deblast
Note
The height of the core when you shoot it is very lenient.
Duck Boosting
Combat Tech List
Buffered Piercer
Shotgun Swapping
Note
If you have an alt shotgun equipped, you have to use a variation number keybind.
Pboost (Projectile Boost)
Nukes
Core Snipes
Overpump Dodge
FUP (Frozen Unfriendly Pull-It) (Again)
Note
Freezing the rocket creates an explosion significantly larger than an unfrozen rocket.
Mindflayer Instas
Note
This can be done with any explosion.
Malicious Face Instas
S.R.S. Combo
Note
If you get the +CANNONBOOST style bonus, you punched too soon.
You only need to charge srs cannon to 25% for full damage.
Conduction In Water
Rocket Traps
Tips
Placing a rocket where an enemy will spawn will create a red explosion regardless of how long it's been placed. This is due to the fact enemies spawn slightly midair.
Arm Cancel
Overheat Quick Charge
Double Projectile Boost
Note
This becomes significantly easier if you have a specific "feedbacker punch" keybind.
You must be moving in the direction you're aiming in order to do this, otherwise it's practically impossible. The faster you're moving, the better.
Chainsaw Pboost Combo
Coin Tech
Split Coins
Coin Punch
Note
The power increase caused by punches is limited to 3 punches against a surface, but unlimited against enemies.
Deadcoins
Multi-Deadcoin
Note
For each additional coin you're deadcoining off of, you should wait roughly 100ms before throwing the last coin, otherwise it will get used up.
Fast Coin
Slab Coins
Railcoins
Coin Add
Ricostacks
Double Coin Punch
Note
This becomes significantly easier with a specific "feedbacker punch" keybind, as otherwise you would need to press the "swap arm" key twice.
Sludge
Note
The sludge set ups can vary between bosses
Details
Alternate sludge variations
π More Detailed Description π
When you shoot a coin, it creates a list of enemies called a coin chain cache (CCC) to keep track of what enemies have been hit already, but due to an oversight it gets deleted after 5 seconds.
Usually it doesn't matter because you create a new CCC when you shoot it again, but coins have a slight delay before they deal damage (0.1s) so if you shoot the coin right before 5 seconds the CCC gets deleted, causing the coin (and any coin it chains to) to target the same enemy multiple times.
tl;dr Shoot the coin after 4.85~ seconds to do 5x damage and instakill most bosses in the game.
Types of Oobs/Skips
Untagged Wall Clip
Tips
Untagged walls can be identified by whiplashing them; if the whiplash passes through, the wall is untagged.
Misclip
π Misclip Instructions π
Shoot a frozen rocket and get on it. Getting on a rocket that is in this state will clip the camera out of bounds. Whilst on the rocket, look down at about a 45 degree angle, then shoot a rocket, tapping whiplash and jump at the same time, which will land you on your second rocket and clip you out.
π Alternate Misclip Variations π
Tight Space Clips
Note
The execution varies depending on the tight space you're attempting to clip through.
Slide Clips
Important
For levels like 5-1 and 7-3, it's best to come into the hole with lots of speed, then spam slide. This will make the clip much more consistent. Additionally, this type of clip can easily get you stuck.