0-1 // INTO THE FIRE (Any%)
0-1 // INTO THE FIRE (Any%)
Pipe Clip
Dashing // DIFFICULTY: 1/5 // FASTEST
After landing, pick up the Revolver in the middle of the room, switch to the CE Shotgun and hold right click to charge up the core, then Knuckleblast both the window & the vent.
Slam down the vent and slide slightly forwards, then dash to the right and do a CE Boost to get to the end of the hallway, then once you land, turn left and either dash or slide towards the pipe.
While aiming towards the right of the pipe, dash then jump up. Once you've made it up, do an Ultraboost (or a Flick UB) to the boss checkpoint.
Diving // DIFFICULTY: 1.5/5
After landing, pick up the Revolver in the middle of the room, switch to the CE Shotgun and hold right click to charge up the core, then Knuckleblast both the window & the vent.
Slam down the vent and slide slightly forwards, then dash to the right and do a CE Boost to get to the end of the hallway, then once you land, turn left and either dash or slide towards the pipe.
While aiming towards the right of the pipe, do a Dive towards the pipe, then jump up. Once you've made it up, do an Ultraboost (or a Flick UB) to the boss checkpoint.
Maurice Kills
Sharpshooter // DIFFICULTY: 1/5
After checkpointing, start off by equipping the Sharpshooter, then while holding right click (to charge it up), do a dash slide into the arena.
Land almost exactly below Maurice, then release right click after Maurice shoots at least one of its bullets.
After killing, either do a UB Exit or a Slideways Exit, whichever one is easier to you.
(However, if you wish to try out other exits, check out the Level Exits in Speedrun Tech!)
Jackhammer DSJ + Knuckleblaster // DIFFICULTY: 2.5/5
After checkpointing, start off by equipping the Alternate Sawed-On Jackhammer, then while holding left and right click, do a DSJ.
Before hitting the Maurice with Jackhammer, punch using the Knuckleblaster a few frames beforehand.
Aim the Jackhammer at the Maurice once it spawns in, then release both your left and right click.
After killing, either do a UB Exit or a Slideways Exit, whichever one is easier to you.
(However, if you wish to try out other exits, check out the Level Exits in Speedrun Tech!)
Jackhammer DSJ + Electric Rail // DIFFICULTY: 3/5 // FASTEST
After checkpointing, start off by equipping the Alternate Sawed-On Jackhammer, then while holding left and right click, do a DSJ.
Aim the Jackhammer at the Maurice once it spawns in, then release both your left and right click.
Then, quickly swap to Electric Railcannon DURING THE HITSTOP and shoot the Maurice with it.
After killing, do a Slideways Exit.
(However, if you wish to try out other exits, check out the Level Exits in Speedrun Tech!)
False Exits
Rocket Ride False Exit // DIFFICULTY: 2/5
Start off by doing a UB (Ultraboost) after clipping out from pipe clip.
Wait a bit before you're near the door, then slam and do a Rocket Ride (ideally, Instant Rocket Ride), and ride the rocket till you hit a bit behind yet below the door.
Slam down for a tad bit, then do another Rocket Ride (ideally, Instant Rocket Ride), go diagonally downwards towards the bottom of the exit, and either get off the rocket and dash into the bottom of the exit, or fly into it.
Dash Under False Exit // DIFFICULTY: 4/5 // FASTEST
Start off by doing a UB (Ultraboost) after clipping out from pipe clip, making sure your direction is going near / towards the door.
Once you're near (too close and it loads in with you in it) the door, slam down a tiny bit then dash under the door, ideally towards the corner.
Slam down for a tad bit, then do another Rocket Ride (ideally, Instant Rocket Ride), go diagonally downwards towards the bottom of the exit, and either get off the rocket and dash into the bottom of the exit, or fly into it.